Difference between revisions of "Power (Objects)"
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|[[File:Wire_Icon.png|30px|center|link=Wire]] | |[[File:Wire_Icon.png|30px|center|link=Wire]] | ||
|[[Wire]] | |[[Wire]] | ||
− | | | + | |A wire that connects objects with power. |
|{{price|1}} | |{{price|1}} | ||
|Basic Power | |Basic Power |
Revision as of 18:45, 18 February 2022
Power Objects
Name | Description | Cost | Research | |
---|---|---|---|---|
Wire | A wire that connects objects with power. | 1 | Basic Power | |
Small Battery | Batteries store power. Power is consumed when objects are active, and generated by Generators and Treadmills | 1,000 | Basic Power | |
Big Battery | These batteries store even more power. | 7,500 | Big Battery | |
Treadmill | Colonists generate power while running on the treadmill. Must be connected to a battery. | 1,000 | Basic Power | |
Generator | A machine that generates power using Fuel from the Chemistry Table. | 5,000 | Generator | |
Solar Panel | Praise the Sun! | 15,000 | Solar Panel | |
Ore Refinery | A machine that converts Ore into Metal | 5,000 | Ore Refinery | |
Workbench | A machine that creates small items, like Flux Coils. | 7,500 | Workbench | |
Programming Terminal | Converts Silicon into Data Chips, used for many recipes. Silicon is found on asteroids in space. | 7,500 | Programming Terminal | |
Chemistry Table | For all your Chemistry needs. Requires Goolerium, found in space, with the Landing Pad. | 7,500 | Chemistry Table | |
Cryptominer | Generates unique hash encryptions that are quite valuable. Are more efficient in cold rooms. They pay for themselves after a few days, but require a constant source of Electricity | 10,000 | Cryptominer |