Difference between revisions of "Modding:Getting Started"
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Latest revision as of 18:23, 3 August 2021
Modding Getting Started |
Agent Component Overview |
Editing existing files |
Adding new assets |
Writing new code |
Getting Started
So you want to be a modder?
Modding in Starmancer has 3 routes:
- Editing existing files (maybe you want a colonist to get hungry faster)
- Adding brand new assets (sprites, models, animations, sounds, etc)
- Writing new code
Every mod has to be placed into the data/Mods folder. You can group your mods in any way that you want, as long as they're all under data/Mods
The modding docs are a work in progress. If you have a specific question, let us know, and we'll try to incorporate it into the docs.
You should start with the agent-component overview.