Modding:Getting Started

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Getting Started
Component Overview
existing files
new assets
new code

Getting Started

So you want to be a modder?

Modding in Starmancer has 3 routes:

  • Editing existing files (maybe you want a colonist to get hungry faster)
  • Adding brand new assets (sprites, models, animations, sounds, etc)
  • Writing new code

Every mod has to be placed into the data/Mods folder. You can group your mods in any way that you want, as long as they're all under data/Mods

The modding docs are a work in progress. If you have a specific question, let us know, and we'll try to incorporate it into the docs.

You should start with the agent-component overview.