Version History

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Revision as of 09:30, 28 April 2021 by Minami26 (talk | contribs) (Beta Version)
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Starmancer early Alpha released on 23 April 2019 for Windows PC, Mac, and Linux. Closed beta began for Kickstarter backers and pre-purchase customers on 31 March 2021.

Beta Version

0.05b

Starmancer Beta 0.05b released to Kickstarter backers and beta pre-purchase customers on Steam 27 April 2021.

New Stuff
  • Previously selected floors/walls are now used when building rooms
  • Press shift while building a floor to replace all floors in that room with your selected type
  • Colonists can no longer be upgraded unless the pre-requisites are met. Also changed the requirements
  • Renamed ego level to "free-will" level
  • Added a camera zoom sensitivity slider to the options menu
  • Camera rotation is now smooth, instead of instant
  • Atmosphere flow is now multi-threaded, so performance should be much better (inb4 it's now broken)
  • Implemented more monster visuals
  • Removed upgrade requirements from objects
Bug Fixes / Minor
  • Fixed lighting of many cosmetics
  • Fixed many issues with fuel, and added the fuel tank back to the game
  • Fixed a bug where monsters would have bad sprite rotation after load
  • Added a cheat for spawning fire
  • Contracts no longer ask for ice.
  • Fixed a bug where programming terminal didn't work
  • Fixed a bug where the oven and dish drop-off didn't correctly work
  • Fixed some issues with the crop spot not being understandable
  • Fixed a bug with adjacent objects not correctly finding each other
  • Fixed a bug where multiple visitor events would spawn at the same time
  • Changed the icon of the ego level tab in the colonist window
  • Cleaned up the layout of the ego level up window
  • Fixed a bug where a few item crates would visibly move while being carried
  • Wall objects can no longer be placed on walls that are adjacent to windows
  • Fixed an issue with colonist and buildbot lights
  • External objects now use the same fallback light color as external floors
  • Fixed a bug where the average joe perk would sometimes cause colonists to have no perks
  • Airlock now shows attributes in the build menu
  • Fixed a crash that would sometimes occur while skipping dialogue text
  • Kinetic bullet can now be stored on shelves and sold
  • Fixed a bug where sealed doors would take too much atmosphere when transferring
  • Build menu variants can now always be right clicked, even when player can't afford them
  • Fire no longer creates hud messages or slows down time if it's placed on a floor with no oxygen (because it gets removed instantly)
  • Possibly fixed an issue where the upgrade UI wouldn't correctly show upgrades after save-load
  • Storage bin no longer uses room's item filter and can't be used while offline

0.04b

Starmancer Beta 0.04b released to Kickstarter backers and beta pre-purchase customers on Steam 20 April 2021.

New Stuff
  • Added better low morale penalties
  • Lonely: Will talk to inanimate objects
  • Violent Outburst: Wwill fight, with less regard for aggression or morale
  • Hunger Strike: Won't eat
  • Agoraphobia: Refuses to leave their room
  • Prankster: Locks random doors
  • Horder: Steals food, will consume it if hungry, otherwise, they're just stealing it from the other colonists
  • Nightmares: Has nightmares, these emit noise, making it harder for nearby colonists to sleep. Worth extra money at the dreamcatcher
  • Vandal: Sprays graffiti on walls, these are ugly
  • Arsonist: Starts fires
  • Added an earlier airlock that doesn't require power
  • Added the Dream Catcher, used to monetize colonist dreams, so that they'll be profitable even while sleeping
  • Added sprites (and animations) for the monsters (still a work-in-progress)
Bug Fixes / Minor
  • Fixed a bug where rotating the camera would incorrectly move the skybox camera
  • User input is more consistent at low and high frame rates
  • Added visuals for when a colonist is knocked out (or passed out)
  • Rugs (and other cosmetics) can now be raycast selected
  • Fixed some issues with window placement
  • Improved painting selection when holding shift

0.03b

Starmancer Beta 0.03b released to Kickstarter backers and beta pre-purchase customers on Steam 12 April 2021.

New Stuff
  • Added some Kat cosmetics—door, rug, and plushie
  • Temperatures in a room now slowly revert to the systems baseline temperature. In normal systems this means that turning off machines will cause the room to slowly cool off
  • Colonists now have a chance to pass out if on a floor with low oxygen
  • Trade pods no longer have a 3 day wait, instead, they’ll automatically launch once fully stocked with items (10 item capacity). Players can press a button to launch early at any time. Additional trade pods can be purchased. Pods take 24 hours to return with money
Bug Fixes / Minor
  • Fixed a bug where monsters dying in an airlock would make it inaccessible
  • Autonomous colonists no longer hate drones and supreme colonists no longer hate autonomous colonists. But Supreme still hate drones
  • Items can no longer be abandoned in an airlock
  • Solar panels will no longer work while broken
  • Fixed a bug where returning to the main menu would cause naughty behavior
  • Moved color selection panel to a different area on the UI
  • Item transfers from a competence fail are now abandoned, which makes the behavior much more obvious to players
  • Food Brick Factory can now be built an an external floor
  • Fungus Collector and Ice Rod no longer generate noise
  • Small battery no longer drains power, but it only stores 100 power. Large battery stores 1000
  • Removed time of day lighting changes
  • Fixed a bug where windows wouldn’t refresh their lighting values in null rooms
  • Fixed a bug where the unbreakable upgrade would still allow maintenance
  • Flower pots are now selectable
  • Removed purging
  • Colonists no longer receive a negative biowaste or carry dead body memory if they like those tasks
  • Reclamation probe now displays a notification if there’s no where for its stored goods to go
  • Shelves now display a notification if it’s not set to store any items
  • Morale now prevents colonists from disliking other colonists, even if they hate the personality type (with a percent chance based on morale value)
  • Made another improvement to how the data folder is found to fix even more issues on non-windows operating systems

0.02b

Starmancer Beta 0.02b released to Kickstarter backers and beta pre-purchase customers on Steam 2 April 2021.

Changes
  • Added option to disable rotating skybox camera (and the effects of increased timescale are no longer 1:1 with the camera speed)
  • Names are now visible on variants in build menu
  • Added a zoom button to the tech tree, and scrolling will now pan vertically.
  • Righting clicking not on the UI will now close any active window. If you don"t think that the build menu should be closed with right click, please tell us
Bug/Minor Fixes
  • Increased priority of carry dead body
  • Drones no longer have a buy cost
  • Player now gets 3 free colonist rolls per day and cost was reduced to 1
  • Variants in the build menu are now colored
  • Trade pod can no longer be removed
  • Build foundation icon is now more distinct
  • Skill pips now have a percentage bar
  • Floors next to windows are now removeable
  • Blood is now red
  • Delete save button is now red
  • Fixed a bug where colonists wouldn't always carry dead bodies. You'll have to kill any colonists who are already bugged. Regrowing should be do the trick.
  • Fixed a bug where shelves weren't always used
  • Fixed a bug where batteries and bunk beds couldn't be unlocked. This caused an orphaned agent to exist in old saves. But it's harmless. You'll see it in the tech tree.
  • Reduced morale penalty from noise
  • Fixed some crashes
  • The data folder will now more reliably be found on mac

0.01b

Starmancer Beta 0.01b released to Kickstarter backers and beta pre-purchase customers on Steam 31 March 2021.

Alpha Version

0.0.3a

Starmancer Alpha 0.0.3 released on Steam 3 May 2019.

Changes
  • Colonist Morale System (only the backend)
  • Colonist AI Category System (work, free-time, sleep, etc)
  • Wires/Pipes/Air ducts are no longer removed until an object is constructed, and they're restored when that object is removed
  • Implemented a different selection system
Bug Fixes
  • Input field is now cleared everytime it's opened
  • Construction material is now only lit once
  • Food recycler will more consistently close when all biomass is removed
  • Input slot on ore refinery will now reset once production starts
  • Fixed some saving issues
  • Fixed some miscellaneous null reference crashes
  • Fixed some issues with different region settings
  • Fixed some issues with colonists eating
  • Fixed a sprite sorting order issue.
  • Fixed some issues with the item queue.
  • Fixed some issues with room lighting.

0.0.2a

Starmancer Alpha 0.0.2 released on Steam 26 April 2019.

Changes
  • Added a pop-up window when an exception is caught. It shows the error, and the stacktrace. This will negatively impact performance, but will help us track down bugs.
  • Object deletion will now be cancelled if you mark an object for deletion while it's already marked for deletion.
  • Added Stardancer to the Music library
  • Added new game Icons in different sizes
  • Added emission texture to the Starmancer Core Body
  • Added an Application Config Banner
Balance
  • Increased colonist movement speed from 1.0 to 1.5
  • Reduced hunger tick reduction from .07 to .04. So it now takes 41.67 game hours to become fully empty
  • There are now 3 nanobot builders.
  • There is now a random delay between 0 and .2 seconds added when the build bot finishes construction. It helps to make the 3 build bots appear less synchronized.
  • Generator now has a notification when it is out of items
Bug Fixes
  • Fixed an issue with building an air duct through a wall.
  • Added RealtimeSoundPlayerComponent. It pauses / resumes sounds when the game is paused / resumed.
  • Sounds will now resume at the correct runtime when save-loaded (hopefully).
  • The search bar is clickable again.
  • If you don't enter a save name, it will now be provided for you. Maybe this fixed a crash issue.
  • Doors shouldn't cause an atmosphere leak anymore.
  • Fixed some AdjacentObjectFinder issues.
  • Fixed an issue with colonist job priorities not being correct when assigned.
  • Fixed an issue where colonists would perform jobs after they were unassigned.
  • Objects are now rotated in correct directions when Q and E are used
  • Fixed a bug where the AdHocMaterialChangerComponent would not correctly revert materials on renderers that were not linked before an AdHoc material change was applied.
  • Fixed a bug where the AdHocMaterialChangerComponent would not forward material changes to renderers that were not linked. This caused an issue when using the All key (because the All key is always forwarded).
  • Fixed a bug where materials were incorrectly reverted when a renderer was unlinked on an entity that still had other renderers with the same key. This is a complicated way of saying that crates were being incorrectly reverted on shelves.
  • Toilets no longer have the "OwnableComponent" on them. So multiple colonists can use the same toilet (not at the same time). Disgusting.
  • Removed OwnableComponent from several entities that didn't need it, like the garden bench.
  • Changed rug position offset from .1 to .01.
  • Objects will no longer increase their damage chance while building the starter station.
  • OnColonistWalkedTowards.isColonistAtObject now defaults to true. This fixed an issue where the build bot would become permanently stuck when moving towards an access position that had been removed. This would occur if you removed an object while a build bot was building it.
  • Action_MoveTowardsVertex now succeeds if the target vertex is null. This will probably prevent an infinite loop in the future.
  • The BuildBot is no longer added to the TileGrid, and it's no longer stackable. This fixed issues with floors thinking that an object was on top of them.
  • Action_IteratePathfindingRoute now calls OnCurrentPathfindingFloorChanged. Previously, it was directly stacking colonists and floors. This fixed a separate issue with the build bot placing itself on floors.
  • Crop crates will no longer show up in food recycler
  • Material changes are now always applied when a renderer is linked in the AdHocMaterialChangerComponent.
  • Objects can no longer be claimed if they're queued for deletion. (this was already implemented, but I made it more consistent)
  • Objects can no longer be deleted if they're claimed (but they can still be claimed for deletion).
  • Made the water level for the Fountain receive lighting properly
  • Starmancer Core is no longer removable
  • Nanobot Swarm is no long able to be selected, as well as get material changes for being selected and moused over
  • Moved ConstructionItemConsumer from the Swarm entity to the Station Entity (and forwarded all events).
  • Build cost resources are now consumed when an buildable object is claimed, and not when construction starts. This prevents multiple builders from starting construction at the same time with the same exact resource.
  • Fixed a stack order issue when forwarding stacked agent events between children and parents.
  • Agents are now stacked when construction is finished instead of in OnPlaced.
  • Adjusted all crop crates to have biomassable attribute
  • Removed deconstructable component from Nanobot Station Entity.prefab

0.0.1a

Starmancer early Alpha released on version 0.0.1 on Steam 23 April 2019. At this stage access was limited to a group of Kickstarter backers.