Difference between revisions of "Version History"

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==Beta Version==
 
==Beta Version==
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 +
===0.02b===
 +
Starmancer Beta 0.02b released to Kickstarter backers and beta pre-purchase customers on Steam 2 April 2021.
 +
 +
; Changes
 +
:* Added option to disable rotating skybox camera (and the effects of increased timescale are no longer 1:1 with the camera speed)
 +
:* Names are now visible on variants in build menu
 +
:* Added a zoom button to the tech tree, and scrolling will now pan vertically.
 +
:* Righting clicking not on the UI will now close any active window. If you don"t think that the build menu should be closed with right click, please tell us
 +
 +
; Bug/Minor Fixes
 +
:* Increased priority of carry dead body
 +
:* Drones no longer have a buy cost
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:* Player now gets 3 free colonist rolls per day and cost was reduced to 1
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:* Variants in the build menu are now colored
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:* Trade pod can no longer be removed
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:* Build foundation icon is now more distinct
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:* Skill pips now have a percentage bar
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:* Floors next to windows are now removeable
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:* Blood is now red
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:* Delete save button is now red
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:* Fixed a bug where colonists wouldn't always carry dead bodies. You'll have to kill any colonists who are already bugged. Regrowing should be do the trick.
 +
:* Fixed a bug where shelves weren't always used
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:* Fixed a bug where batteries and bunk beds couldn't be unlocked. This caused an orphaned agent to exist in old saves. But it's harmless. You'll see it in the tech tree.
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:* Reduced morale penalty from noise
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:* Fixed some crashes
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:* The data folder will now more reliably be found on mac
  
 
===0.01b===
 
===0.01b===

Revision as of 13:59, 8 April 2021

Starmancer early Alpha released on 23 April 2019 for Windows PC, Mac, and Linux. Closed beta began for Kickstarter backers and pre-purchase customers on 31 March 2021.

Beta Version

0.02b

Starmancer Beta 0.02b released to Kickstarter backers and beta pre-purchase customers on Steam 2 April 2021.

Changes
  • Added option to disable rotating skybox camera (and the effects of increased timescale are no longer 1:1 with the camera speed)
  • Names are now visible on variants in build menu
  • Added a zoom button to the tech tree, and scrolling will now pan vertically.
  • Righting clicking not on the UI will now close any active window. If you don"t think that the build menu should be closed with right click, please tell us
Bug/Minor Fixes
  • Increased priority of carry dead body
  • Drones no longer have a buy cost
  • Player now gets 3 free colonist rolls per day and cost was reduced to 1
  • Variants in the build menu are now colored
  • Trade pod can no longer be removed
  • Build foundation icon is now more distinct
  • Skill pips now have a percentage bar
  • Floors next to windows are now removeable
  • Blood is now red
  • Delete save button is now red
  • Fixed a bug where colonists wouldn't always carry dead bodies. You'll have to kill any colonists who are already bugged. Regrowing should be do the trick.
  • Fixed a bug where shelves weren't always used
  • Fixed a bug where batteries and bunk beds couldn't be unlocked. This caused an orphaned agent to exist in old saves. But it's harmless. You'll see it in the tech tree.
  • Reduced morale penalty from noise
  • Fixed some crashes
  • The data folder will now more reliably be found on mac

0.01b

Starmancer Beta 0.01b released to Kickstarter backers and beta pre-purchase customers on Steam 31 March 2021.

Alpha Version

0.0.3a

Starmancer Alpha 0.0.3 released on Steam 3 May 2019.

Changes
  • Colonist Morale System (only the backend)
  • Colonist AI Category System (work, free-time, sleep, etc)
  • Wires/Pipes/Air ducts are no longer removed until an object is constructed, and they're restored when that object is removed
  • Implemented a different selection system
Bug Fixes
  • Input field is now cleared everytime it's opened
  • Construction material is now only lit once
  • Food recycler will more consistently close when all biomass is removed
  • Input slot on ore refinery will now reset once production starts
  • Fixed some saving issues
  • Fixed some miscellaneous null reference crashes
  • Fixed some issues with different region settings
  • Fixed some issues with colonists eating
  • Fixed a sprite sorting order issue.
  • Fixed some issues with the item queue.
  • Fixed some issues with room lighting.

0.0.2a

Starmancer Alpha 0.0.2 released on Steam 26 April 2019.

Changes
  • Added a pop-up window when an exception is caught. It shows the error, and the stacktrace. This will negatively impact performance, but will help us track down bugs.
  • Object deletion will now be cancelled if you mark an object for deletion while it's already marked for deletion.
  • Added Stardancer to the Music library
  • Added new game Icons in different sizes
  • Added emission texture to the Starmancer Core Body
  • Added an Application Config Banner
Balance
  • Increased colonist movement speed from 1.0 to 1.5
  • Reduced hunger tick reduction from .07 to .04. So it now takes 41.67 game hours to become fully empty
  • There are now 3 nanobot builders.
  • There is now a random delay between 0 and .2 seconds added when the build bot finishes construction. It helps to make the 3 build bots appear less synchronized.
  • Generator now has a notification when it is out of items
Bug Fixes
  • Fixed an issue with building an air duct through a wall.
  • Added RealtimeSoundPlayerComponent. It pauses / resumes sounds when the game is paused / resumed.
  • Sounds will now resume at the correct runtime when save-loaded (hopefully).
  • The search bar is clickable again.
  • If you don't enter a save name, it will now be provided for you. Maybe this fixed a crash issue.
  • Doors shouldn't cause an atmosphere leak anymore.
  • Fixed some AdjacentObjectFinder issues.
  • Fixed an issue with colonist job priorities not being correct when assigned.
  • Fixed an issue where colonists would perform jobs after they were unassigned.
  • Objects are now rotated in correct directions when Q and E are used
  • Fixed a bug where the AdHocMaterialChangerComponent would not correctly revert materials on renderers that were not linked before an AdHoc material change was applied.
  • Fixed a bug where the AdHocMaterialChangerComponent would not forward material changes to renderers that were not linked. This caused an issue when using the All key (because the All key is always forwarded).
  • Fixed a bug where materials were incorrectly reverted when a renderer was unlinked on an entity that still had other renderers with the same key. This is a complicated way of saying that crates were being incorrectly reverted on shelves.
  • Toilets no longer have the "OwnableComponent" on them. So multiple colonists can use the same toilet (not at the same time). Disgusting.
  • Removed OwnableComponent from several entities that didn't need it, like the garden bench.
  • Changed rug position offset from .1 to .01.
  • Objects will no longer increase their damage chance while building the starter station.
  • OnColonistWalkedTowards.isColonistAtObject now defaults to true. This fixed an issue where the build bot would become permanently stuck when moving towards an access position that had been removed. This would occur if you removed an object while a build bot was building it.
  • Action_MoveTowardsVertex now succeeds if the target vertex is null. This will probably prevent an infinite loop in the future.
  • The BuildBot is no longer added to the TileGrid, and it's no longer stackable. This fixed issues with floors thinking that an object was on top of them.
  • Action_IteratePathfindingRoute now calls OnCurrentPathfindingFloorChanged. Previously, it was directly stacking colonists and floors. This fixed a separate issue with the build bot placing itself on floors.
  • Crop crates will no longer show up in food recycler
  • Material changes are now always applied when a renderer is linked in the AdHocMaterialChangerComponent.
  • Objects can no longer be claimed if they're queued for deletion. (this was already implemented, but I made it more consistent)
  • Objects can no longer be deleted if they're claimed (but they can still be claimed for deletion).
  • Made the water level for the Fountain receive lighting properly
  • Starmancer Core is no longer removable
  • Nanobot Swarm is no long able to be selected, as well as get material changes for being selected and moused over
  • Moved ConstructionItemConsumer from the Swarm entity to the Station Entity (and forwarded all events).
  • Build cost resources are now consumed when an buildable object is claimed, and not when construction starts. This prevents multiple builders from starting construction at the same time with the same exact resource.
  • Fixed a stack order issue when forwarding stacked agent events between children and parents.
  • Agents are now stacked when construction is finished instead of in OnPlaced.
  • Adjusted all crop crates to have biomassable attribute
  • Removed deconstructable component from Nanobot Station Entity.prefab

0.0.1a

Starmancer early Alpha released on version 0.0.1 on Steam 23 April 2019. At this stage access was limited to a group of Kickstarter backers.