Difference between revisions of "Perks"
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− | | | + | |[[File:Multiple Personality_Icon.png|center|link=]] |
|<span style="color:grey;">'''Multiple Personality'''</span> | |<span style="color:grey;">'''Multiple Personality'''</span> | ||
|Has a random perk each day | |Has a random perk each day | ||
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− | | | + | |[[File:Average Joe_Icon.png|center|link=]] |
|<span style="color:grey;">'''Average Joe'''</span> | |<span style="color:grey;">'''Average Joe'''</span> | ||
|Nothing special | |Nothing special | ||
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− | | | + | |[[File:Deaf_Icon.png|center|link=]] |
|<span style="color:grey;">'''Deaf'''</span> | |<span style="color:grey;">'''Deaf'''</span> | ||
|Can't hear | |Can't hear | ||
|Colonists gain the deaf perk if they are exposed to deafening sounds for 24 hours | |Colonists gain the deaf perk if they are exposed to deafening sounds for 24 hours | ||
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− | | | + | |[[File:Mute_Icon.png|center|link=]] |
|<span style="color:grey;">'''Mute'''</span> | |<span style="color:grey;">'''Mute'''</span> | ||
|Cannot talk | |Cannot talk | ||
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− | | | + | |[[File:Blue Skin_Icon.png|center|link=]] |
|<span style="color:grey;">'''Blue Skin'''</span> | |<span style="color:grey;">'''Blue Skin'''</span> | ||
|Resulting from error in uploading process | |Resulting from error in uploading process | ||
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− | | | + | |[[File:Green Skin_Icon.png|center|link=]] |
|<span style="color:green;">'''Green Skin'''</span> | |<span style="color:green;">'''Green Skin'''</span> | ||
|Resulting from error in uploading process | |Resulting from error in uploading process | ||
|While the perk name has a green color it is considered to be a neutral perk | |While the perk name has a green color it is considered to be a neutral perk | ||
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Revision as of 13:38, 8 April 2021
Perks are unique attributes colonists have. They're viewable inside the colonist info panel and at the generation screen. Perks can be either positive, negative, or neutral.
Positive Perks
Name | Description | Details | |
---|---|---|---|
Charismatic | Liked by everyone | ||
Speedy | Moves Faster | ||
Pacifist | Never fights | ||
Insomniac | Requires less sleep | ||
Excitable | Morale boosts are doubled | ||
Morbid Curiosity | Fascinated by blood and dead bodies | ||
Tolerant | Morale penalties are reduced by half | ||
Fast Learner | Increased skill experience | ||
Loner | Requires much less socialization |
Negative Perks
Name | Description | Details | |
---|---|---|---|
Frail | Reduced health | ||
Aggressive | Fights much more frequently | ||
Gluttonous | Gets hungry faster | ||
Incompetent | Bad at everything | ||
Hateful | Dislikes everyone | ||
Oversleeper | Requires more sleep | ||
Incontinent | Randomly poops, even in space | ||
Anxious | Receives double morale penalties | ||
Disgusting | Does disgusting things. Sleeps and poops on the floor | ||
Germaphobe | Hates all things biowaste | ||
Slow learner | Reduced skill experience | ||
Mean | No one likes this person | ||
Limp | Moves slowly | ||
Faint Hearted | Terrified of blood and dead bodies | ||
Nyctophobia | Afraid of the dark |
Neutral Perks
Name | Description | Details | |
---|---|---|---|
Potty Mouth | Randomly uses expletives | ||
Multiple Personality | Has a random perk each day | ||
Average Joe | Nothing special | ||
Deaf | Can't hear | Colonists gain the deaf perk if they are exposed to deafening sounds for 24 hours | |
Mute | Cannot talk | ||
Blue Skin | Resulting from error in uploading process | ||
Green Skin | Resulting from error in uploading process | While the perk name has a green color it is considered to be a neutral perk |