Perks

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Perks are unique attributes colonists have. They're viewable inside the colonist info panel and on the generation screen. Perks can be either positive, negative, or neutral. All colonists start with a maximum of 2 perks. Some perks can be gained or removed while playing the game.

Positive Perks

Name Description Details
Charismatic Icon.png
Charismatic Liked by everyone Chance 4
Excitable Icon.png
Excitable Morale boosts are doubled Chance 6
Fast Learner Icon.png
Fast Learner Increased skill experience Chance 5
Insomniac Icon.png
Insomniac Requires less sleep Chance 6
Loner Icon.png
Loner Requires much less socialization Chance 0
Morbid Curiosity Icon.png
Morbid Curiosity Fascinated by blood and dead bodies Chance 6
Pacifist Icon.png
Pacifist Never fights Chance 5
Speedy Icon.png
Speedy Moves Faster Chance 6
Tolerant Icon.png
Tolerant Morale penalties are reduced by half Chance 6

Negative Perks

Name Description Details
Aggressive Icon.png
Aggressive Fights much more frequently Chance 2
Anxious Icon.png
Anxious Receives double morale penalties Chance 2
Disgusting Icon.png
Disgusting Does disgusting things. Sleeps and poops on the floor Chance 3
Faint Hearted Icon.png
Faint Hearted Terrified of blood and dead bodies Chance 2
Frail Icon.png
Frail Reduced health Chance 4
Germaphobe Icon.png
Germaphobe Hates all things biowaste Chance 2
Gluttonous Icon.png
Gluttonous Gets hungry faster Chance 4
Hateful Icon.png
Hateful Dislikes everyone Chance 1
Incompetent Icon.png
Incompetent Bad at everything Chance 2
Incontinent Icon.png
Incontinent Randomly poops, even in space Chance 0, Colonists may gain the Incontinent perk by having poor food choices
Limp Icon.png
Limp Moves slowly
Mean Icon.png
Mean No one likes this person Chance 1
Nyctophobia Icon.png
Nyctophobia Afraid of the dark Chance 5
Oversleeper Icon.png
Oversleeper Requires more sleep Chance 3
Slow Learner Icon.png
Slow Learner Reduced skill experience Chance 5

Neutral Perks

Name Description Details
Average Joe Icon.png
Average Joe Nothing special Chance 6
Blue Skin Icon.png
Blue Skin Resulting from error in uploading process Chance 4
Deaf Icon.png
Deaf Can't hear Chance 3, Colonists gain the deaf perk if they are exposed to deafening sounds for 24 hours
Green Skin Icon.png
Green Skin Resulting from error in uploading process Chance 5, While the perk name has a green color it is considered to be a neutral perk
Multiple Personality Icon.png
Multiple Personality Has a random perk each day Chance 2
Mute Icon.png
Mute Cannot talk Chance 3
Potty Mouth Icon.png
Potty Mouth Randomly uses expletives, Tourettes Chance 6

Acquired Perks

Name Description Details
Spacephobia Icon.png
Spacephobia Will never venture into space again, too spooky
Hoarder Icon.png
Hoarder Steals Food
Stinky Breath Icon.png
Stinky Breath Ate something disgusting
Brick Belly Icon.png
Brick Belly I want to Lie Down
Nightmares Icon.png
Nightmares Recent events prevent this colonist from getting good sleep
Sour Icon.png
<nameless> Colonist has a strange taste in their mouth Permanent, Loses health over time, when the colonist dies a space zombie is born
Bleeding Icon.png
Bleeding <description-less> Loses health over time and drops blood on the floor