Difference between revisions of "Perks"
(→Negative Perks) |
(→Positive Perks) |
||
Line 18: | Line 18: | ||
| | | | ||
|- | |- | ||
− | | | + | |[[File:Pacifist_Icon.png|center|link=]] |
|<span style="color:green;">'''Pacifist'''</span> | |<span style="color:green;">'''Pacifist'''</span> | ||
|Never fights | |Never fights | ||
| | | | ||
|- | |- | ||
− | | | + | |[[File:Insomniac_Icon.png|center|link=]] |
|<span style="color:green;">'''Insomniac'''</span> | |<span style="color:green;">'''Insomniac'''</span> | ||
|Requires less sleep | |Requires less sleep | ||
| | | | ||
|- | |- | ||
− | | | + | |[[File:Excitable_Icon.png|center|link=]] |
|<span style="color:green;">'''Excitable'''</span> | |<span style="color:green;">'''Excitable'''</span> | ||
|Morale boosts are doubled | |Morale boosts are doubled | ||
| | | | ||
|- | |- | ||
− | | | + | |[[File:Morbid Curiosity_Icon.png|center|link=]] |
|<span style="color:green;">'''Morbid Curiosity'''</span> | |<span style="color:green;">'''Morbid Curiosity'''</span> | ||
|Fascinated by blood and dead bodies | |Fascinated by blood and dead bodies | ||
| | | | ||
|- | |- | ||
− | | | + | |[[File:Tolerant_Icon.png|center|link=]] |
|<span style="color:green;">'''Tolerant'''</span> | |<span style="color:green;">'''Tolerant'''</span> | ||
|Morale penalties are reduced by half | |Morale penalties are reduced by half | ||
| | | | ||
|- | |- | ||
− | | | + | |[[File:Fast Learner_Icon.png|center|link=]] |
− | |<span style="color:green;">'''Fast | + | |<span style="color:green;">'''Fast Learner'''</span> |
|Increased skill experience | |Increased skill experience | ||
| | | | ||
|- | |- | ||
− | | | + | |[[File:Loner_Icon.png|center|link=]] |
|<span style="color:green;">'''Loner'''</span> | |<span style="color:green;">'''Loner'''</span> | ||
|Requires much less socialization | |Requires much less socialization |
Revision as of 13:37, 8 April 2021
Perks are unique attributes colonists have. They're viewable inside the colonist info panel and at the generation screen. Perks can be either positive, negative, or neutral.
Positive Perks
Name | Description | Details | |
---|---|---|---|
Charismatic | Liked by everyone | ||
Speedy | Moves Faster | ||
Pacifist | Never fights | ||
Insomniac | Requires less sleep | ||
Excitable | Morale boosts are doubled | ||
Morbid Curiosity | Fascinated by blood and dead bodies | ||
Tolerant | Morale penalties are reduced by half | ||
Fast Learner | Increased skill experience | ||
Loner | Requires much less socialization |
Negative Perks
Name | Description | Details | |
---|---|---|---|
Frail | Reduced health | ||
Aggressive | Fights much more frequently | ||
Gluttonous | Gets hungry faster | ||
Incompetent | Bad at everything | ||
Hateful | Dislikes everyone | ||
Oversleeper | Requires more sleep | ||
Incontinent | Randomly poops, even in space | ||
Anxious | Receives double morale penalties | ||
Disgusting | Does disgusting things. Sleeps and poops on the floor | ||
Germaphobe | Hates all things biowaste | ||
Slow learner | Reduced skill experience | ||
Mean | No one likes this person | ||
Limp | Moves slowly | ||
Faint Hearted | Terrified of blood and dead bodies | ||
Nyctophobia | Afraid of the dark |
Neutral Perks
Name | Description | Details | |
---|---|---|---|
Potty Mouth | Randomly uses expletives | ||
Multiple Personality | Has a random perk each day | ||
Average Joe | Nothing special | ||
Deaf | Can't hear | Colonists gain the deaf perk if they are exposed to deafening sounds for 24 hours | |
Mute | Cannot talk | ||
Blue Skin | Resulting from error in uploading process | ||
Green Skin | Resulting from error in uploading process | While the perk name has a green color it is considered to be a neutral perk |